BERLIN, July 14. 2022 (GLOBE NEWSWIRE) — The Global game accessories market the size accounted for USD 6,708 million in 2021 and is expected to reach a market size of USD 16,774 million by 2030; with a CAGR of 10.8%.
One of the trends in the gaming accessories market that is driving industry demand is the growing number of online games. The number of players in the world increases as the number of games increases. For example, according to the most recent data of 2022, more than one billion people have downloaded Player Unknown’s Battlegrounds (PUBG). Accordingly, such a large population requires a large number of game accessories, which determines the market value. The gaming accessories industry is also expected to grow as smartphones become more popular around the world. Moreover, according to our gaming accessories industry analysis, the introduction of Augmented Reality (AR) and Virtual Reality (VR) in games is supporting the growth of the market.
Free Sample Report Request @
|Market||game accessories market|
|Market size 2021||$6,708 million|
|Market Forecast 2030||$16,774 million|
|CAGR from 2022 to 2030||10.8%|
|Analysis period||2018 – 2030|
|Forecast data||2022 – 2030|
|Segments Covered||By component, by device type, by connectivity type, by sales channel and by geography|
|Regional scope||North America, Europe, Asia-Pacific, Latin America, Middle East and Africa|
|Profiled Key Companies||Alienware (Dell), Anker, Cooler Master Co. Ltd, Corsair Components Inc., Logitech International SA, Mad Catz Global Limited, Nintendo Co. Ltd, Nvidia Corporation, Razer Inc., Red Dragon, Sennheiser Electronic GmbH & Co. KG, Sony Corporation, SteelSeries and Turtle Beach Corporation.|
|Report cover||Market Trends, Drivers, Restraints, Competitive Analysis, Player Profiling, Regulatory Analysis|
|Scope of customization||10 a.m. free customization and expert advice|
Impact of COVID-19 on the Global Gaming Accessories Market Value
While the COVID-19 pandemic has affected the majority of the entertainment industry, the gaming industry as a whole has had a minor impact. This was due to government regulations governing the manufacture, production and distribution of all non-essential products. Therefore, this factor had a minor impact on the industry. However, the emergence of the COVID-19 pandemic has spawned a large number of gaming enthusiasts around the world. People have been trapped inside their homes due to recurring lockdowns, travel bans and work-from-home and home-study policies. This factor has prompted the sale of PCs, laptops, ergonomic chairs, headsets, etc. In India, for example, PC sales increased significantly this year, reaching a record 4.5 million shipments, the majority of which was credited to laptops and gaming components.
Aspects of the growth of the global gaming accessories market
The increase in the number of young gamers worldwide is mainly driving the sales of gaming accessories
According to a recent study, there will be more than 3.2 billion gamers worldwide by 2023. 21% are under the age of 18, while 26% are between the ages of 34 and 54 in the United States. According to statistics from the American video game industry, 64% of American adults and 70% of those under the age of 18 regularly play video games. The average age of a player is around 34 and over 70% of players are 18 or older. In addition, 70% of parents believe that video games have a positive impact on the lives of their children. Due to the increase in the number of gamers around the world, there is a large demand for gaming accessories.
View the report’s detailed table of contents @
Growing Smartphone Penetration Fuels Gaming Accessories Market Growth
Over the past decade, Gen Z gamers have moved from desktops and laptops to portable devices such as smartphones and tablets. It is therefore no surprise that India is ranked fifth in the global mobile gaming industry by 2021. According to a report, a young mobile gamer in India spends about USD 3-5 per month on average. With mobile gaming becoming increasingly popular in recent years, along with the rise of cloud gaming, it’s no surprise that the demand for comfortable hands-on gaming is on the rise. Keeping this in mind, the tech giants have launched projects to create their collection of mobile games and other gaming accessories to enhance the gaming experience of young game enthusiasts.
Gaming accessories market segmentation
The global market has been divided into five sections: component, device type, connectivity type, sales channel, and region. The component segment is further divided into controllers, headsets, keyboards, mice, and others. According to our analysis of the gaming accessories industry, the headset segment will hold a major market share during the forecast period from 2022 to 2030.
The device type segment is categorized into gaming PC and game console. Among them, the gaming PC sub-segment is expected to attain considerable market share in 2021 and is expected to maintain its dominance over the projected years.
The connectivity segment is divided into two parts: wired and wireless. The wired sub-segment accounted for a major share of the gaming accessories market. Greater connectivity of wired accessories, combined with lower latency and higher sensitivity, contributes to the increase in revenue share of these devices in the global gaming accessories market.
Moreover, the two sales channels considered in this report are online and offline. This type of sales channel is fueled by the growing consumer preference for online shopping. In addition, the growth of the e-commerce sector and the COVID-19 pandemic have contributed to the preponderant share of online sales channels.
Gaming Accessories Market Regional Outlook
North America, Asia-Pacific, Europe, Latin America, and the Middle East and Africa account for the majority of the global gaming accessories market. According to our gaming accessories market forecast, Asia-Pacific will have the largest market share from 2022 to 2030. The gaming accessories industry in Asia-Pacific is driven by growth in the online gaming industry, an increase in the number of young gamers, an improvement in Internet infrastructure, increased adoption of smartphones and increased disposable income.
North America and Europe, on the other hand, are expected to capture a large market share due to the presence of key players, high purchasing power and growth of streamers on popular streaming platforms such as Twitch, YouTube and DLive.
Buy this premium research report –
Gaming Accessories Market Players
Some of the major gaming accessory companies covered in the industry include Alienware (Dell), Anker, Cooler Master Co. Ltd, Corsair Components Inc., Logitech International SA, Mad Catz Global Limited, Nintendo Co. Ltd, Nvidia Corporation, Razer Inc., Red dragon, Sennheiser Electronic GmbH & Co. KG, Sony Corporation, SteelSeries and Turtle Beach Corporation.
Browse more gaming market research topics:
The Global Online games market Size taken into account $56 billion in 2021 and will reach a market size of $132 billion by 2030budding at a CAGR of 10.2%.
The Global Video streaming market should grow to a CAGR of around 12.2% from 2020 to 2027 and is expected to reach market value of approximately $843.1 billion by 2027.
Global GPU market is predictable to grow to a CAGR over 30% over the next eight years and the industry is valued more than $12.7 billion in 2018 and the size of the market was to touch more $103.60 billion by 2026.
About Acumen Research and Consulting:
Acumen Research and Consulting is a global provider of information and consulting services in the information technology, investment, telecommunications, manufacturing and consumer technology markets. ARC helps investment communities, IT professionals, and business executives make fact-based decisions about technology purchases and develop business growth strategies to compete in the marketplace . With a team of over 100 analysts and a collective industry experience of over 200 years, Acumen Research and Consulting ensures to provide a combination of industry knowledge with global and national level expertise.
For the latest update, follow us on Twitter and, LinkedIn
Mr. Richard Johnson
Acumen Research and Consulting
E-mail: [email protected]